基本信息
源码名称:C# 最新版贪吃蛇 游戏源码
源码大小:0.12M
文件格式:.zip
开发语言:C#
更新时间:2017-01-19
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源码介绍
//第五章Snake.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using System.IO;
namespace gdi
{
public partial class Form1 : Form
{
#region 成员变量
public Snake snake;
public Food1 food1;
public Food2 food2;
public Barrier barrier;
public bool Refreshed;
#endregion 成员变量
#region 方法
public Form1()
{
InitializeComponent();
Control.ScoresChanged = //将委托分配给事件,建立事件关联
delegate()
{
label5.Text = Control.Scores.ToString();
};
}
private void Form1_Load_1(object sender, EventArgs e)
{
//DoubleBuffered = true;
Refreshed = false;
this.TopMost = true;
snake = new Snake();
food1 = new Food1();
food2= new Food2();
barrier = new Barrier();
// control = new Control();
Control.Interval = 20;
Control.Margin = 10;
Control.GridNum = 18;
Control.G = this.CreateGraphics();
Control.FoodType = new Stack<IFood>();
using (StreamReader sr = File.OpenText(Control.dataFilePath))//读取文件
{
this.label12.Text = sr.ReadLine().Trim();
Control.worldRecord = int.Parse(sr.ReadLine());
this.label10.Text = Control.worldRecord.ToString();
}
}
private void button1_Click(object sender, EventArgs e)
{
this.label1.Text = "蛇长:" numericUpDown1.Value;
this.label2.Text = "速度:" numericUpDown2.Value;
Barrier.BarrierNum = (int)numericUpDown3.Value;
this.label14.Text = "";
this.numericUpDown1.Enabled = false;
this.numericUpDown2.Enabled = false;
this.numericUpDown3.Enabled = false;
this.textBox1.Enabled = false;
this.button1.Enabled = false;
int speed = (int)numericUpDown2.Value;
Control.CurrentDirection = Control.Direction.Up;//为了防止蛇不反走
timer1.Interval = 1000 - (speed - 1) * 100;//speed越大,Interval越小
// 游戏结束后,再按游戏开始,需要重新画格子、蛇和食物
// 画格子
Control.DrawGrid(this);
// 画蛇
snake.GenerateSnake((int)numericUpDown1.Value);
// 画食物
Control.FoodType.Clear();//清空栈中数据
food1.GenerateSolid();//无须参数了
Control.FoodType.Push((IFood)food1);
food2.GenerateSolid();
Control.FoodType.Push((IFood)food2);
//画障碍物
for(int i=0;i<Barrier.BarrierNum;i )
barrier.GenerateSolid();//无须参数了。为了将来扩展,这里可以用数组
timer1.Start();
}
protected override void OnPaint(PaintEventArgs e)
{
if (!Refreshed)
{
Barrier.BarrierNum = (int)numericUpDown3.Value;
base.OnPaint(e);//引发Paint事件处理(处理该事件时候调用Form1_Paint方法)
Barrier.BarrierNum = (int)numericUpDown3.Value;
//画格子
Control.DrawGrid(this);
//画蛇
snake.GenerateSnake((int)numericUpDown1.Value);
//画食物
food1.GenerateSolid();//无须固定食物位置了
food2.GenerateSolid();
//画障碍物
for (int i = 0; i < Barrier.BarrierNum; i )
barrier.GenerateSolid();//无须固定坐标了
//g.Dispose();
Refreshed = true;
}
}
protected override bool ProcessDialogKey(Keys keyData)//重写键盘处理方法,第八章多态内容
{
if (keyData == Keys.Enter)//回车,继续
timer1.Start();
else if (keyData == Keys.Space)//空格,暂停
timer1.Stop();
else
Control.PressingDirection = (Control.Direction)keyData;//
// return base.ProcessDialogKey(keyData);
return false;
}
private void timer1_Tick(object sender, EventArgs e)
{
//垂直两键键值的差的绝对值为1或3
int diff = Math.Abs((int)Control.CurrentDirection - (int)Control.PressingDirection);
if (diff == 1 || diff == 3)//垂直,就改变方向
{
Control.CurrentDirection = (Control.Direction)Control.PressingDirection;
}
snake.SnakeMove(this);
}
#endregion 方法
}
}