基本信息
源码名称:C# 最新版贪吃蛇 游戏源码
源码大小:0.12M
文件格式:.zip
开发语言:C#
更新时间:2017-01-19
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源码介绍
//第五章Snake.cs using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Drawing.Drawing2D; using System.IO; namespace gdi { public partial class Form1 : Form { #region 成员变量 public Snake snake; public Food1 food1; public Food2 food2; public Barrier barrier; public bool Refreshed; #endregion 成员变量 #region 方法 public Form1() { InitializeComponent(); Control.ScoresChanged = //将委托分配给事件,建立事件关联 delegate() { label5.Text = Control.Scores.ToString(); }; } private void Form1_Load_1(object sender, EventArgs e) { //DoubleBuffered = true; Refreshed = false; this.TopMost = true; snake = new Snake(); food1 = new Food1(); food2= new Food2(); barrier = new Barrier(); // control = new Control(); Control.Interval = 20; Control.Margin = 10; Control.GridNum = 18; Control.G = this.CreateGraphics(); Control.FoodType = new Stack<IFood>(); using (StreamReader sr = File.OpenText(Control.dataFilePath))//读取文件 { this.label12.Text = sr.ReadLine().Trim(); Control.worldRecord = int.Parse(sr.ReadLine()); this.label10.Text = Control.worldRecord.ToString(); } } private void button1_Click(object sender, EventArgs e) { this.label1.Text = "蛇长:" numericUpDown1.Value; this.label2.Text = "速度:" numericUpDown2.Value; Barrier.BarrierNum = (int)numericUpDown3.Value; this.label14.Text = ""; this.numericUpDown1.Enabled = false; this.numericUpDown2.Enabled = false; this.numericUpDown3.Enabled = false; this.textBox1.Enabled = false; this.button1.Enabled = false; int speed = (int)numericUpDown2.Value; Control.CurrentDirection = Control.Direction.Up;//为了防止蛇不反走 timer1.Interval = 1000 - (speed - 1) * 100;//speed越大,Interval越小 // 游戏结束后,再按游戏开始,需要重新画格子、蛇和食物 // 画格子 Control.DrawGrid(this); // 画蛇 snake.GenerateSnake((int)numericUpDown1.Value); // 画食物 Control.FoodType.Clear();//清空栈中数据 food1.GenerateSolid();//无须参数了 Control.FoodType.Push((IFood)food1); food2.GenerateSolid(); Control.FoodType.Push((IFood)food2); //画障碍物 for(int i=0;i<Barrier.BarrierNum;i ) barrier.GenerateSolid();//无须参数了。为了将来扩展,这里可以用数组 timer1.Start(); } protected override void OnPaint(PaintEventArgs e) { if (!Refreshed) { Barrier.BarrierNum = (int)numericUpDown3.Value; base.OnPaint(e);//引发Paint事件处理(处理该事件时候调用Form1_Paint方法) Barrier.BarrierNum = (int)numericUpDown3.Value; //画格子 Control.DrawGrid(this); //画蛇 snake.GenerateSnake((int)numericUpDown1.Value); //画食物 food1.GenerateSolid();//无须固定食物位置了 food2.GenerateSolid(); //画障碍物 for (int i = 0; i < Barrier.BarrierNum; i ) barrier.GenerateSolid();//无须固定坐标了 //g.Dispose(); Refreshed = true; } } protected override bool ProcessDialogKey(Keys keyData)//重写键盘处理方法,第八章多态内容 { if (keyData == Keys.Enter)//回车,继续 timer1.Start(); else if (keyData == Keys.Space)//空格,暂停 timer1.Stop(); else Control.PressingDirection = (Control.Direction)keyData;// // return base.ProcessDialogKey(keyData); return false; } private void timer1_Tick(object sender, EventArgs e) { //垂直两键键值的差的绝对值为1或3 int diff = Math.Abs((int)Control.CurrentDirection - (int)Control.PressingDirection); if (diff == 1 || diff == 3)//垂直,就改变方向 { Control.CurrentDirection = (Control.Direction)Control.PressingDirection; } snake.SnakeMove(this); } #endregion 方法 } }