基本信息
源码名称:c#版 贪吃蛇 游戏源码下载
源码大小:0.06M
文件格式:.zip
开发语言:C#
更新时间:2016-03-09
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源码介绍
GUI绘图,
GUI绘图,
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Windows.Forms; namespace Snake { public partial class Yard : Form { public Yard() { InitializeComponent(); } private void Yard_Load(object sender, EventArgs e) { this.Size = new Size(ROWS * BLOCK_SIZE, COLS * BLOCK_SIZE); timer1.Start(); lblScore.Text = "Score:" Yard.Score; } Snake s = new Snake(); Egg egg = new Egg(15, 15); private static int _score = 0; public static int Score { get { return Yard._score; } set { Yard._score = value; } } public static int BLOCK_SIZE = 20; public static int ROWS = 30; public static int COLS = 30; private void timer1_Tick(object sender, EventArgs e) { if (lblGameOver.Visible == false) { s.paint(this); egg.draw(this); } else { if (count > 5 - 1) { timer1.Stop(); Thread.Sleep(10 * 100); timer1.Start(); lblGameOver.Text = "得分清零"; count = 0; } } if (s.getcol() == egg.col && s.getrow() == egg.row) { s.eat(); Yard.Score = 5; lblScore.Text = "Score :" Yard.Score.ToString(); egg.reinitial(); } } bool flag = false; int count = 0; private void Yard_KeyPress(object sender, KeyPressEventArgs e) { if (e.KeyChar == (char)Keys.W || e.KeyChar == (char)Keys.W 32) { s.keypressed("w"); } else if (e.KeyChar == (char)Keys.S || e.KeyChar == (char)Keys.S 32) { s.keypressed("s"); } else if (e.KeyChar == (char)Keys.A || e.KeyChar == (char)Keys.A 32) { s.keypressed("a"); } else if (e.KeyChar == (char)Keys.D || e.KeyChar == (char)Keys.D 32) { s.keypressed("d"); } else if (e.KeyChar == (char)Keys.K || e.KeyChar == (char)Keys.K 32) { if (lblGameOver.Visible == false) { DialogResult resust = MessageBox.Show("是否保留上次最后死亡痕迹?", "有意思!", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (resust == DialogResult.No) { s.clear(); count ; lblGameOver.Visible = false; s = new Snake(); } else { count ; lblGameOver.Visible = false; s = new Snake(); } } else { count ; lblGameOver.Visible = false; s = new Snake(); } } else if (e.KeyChar == (char)Keys.P || e.KeyChar == (char)Keys.P 32) { if (flag == false) { timer1.Stop(); flag = true; } else { timer1.Start(); flag = false; } } } } public class Snake { Node head; Node tail; int size = 1; Yard y; int count = 0; public void paint(Yard y) { if (size == 0) { return; } if (count == 0) { this.y = y; Node n = new Node(20, 22, Dir.L, y); this.head = n; this.tail = n; head.next = tail; head.prev = head; tail.prev = head; tail.next = tail; count ; } else { if (size == 0) { return; } move(); draw(); } } void draw() { for (Node node = head; node != null; node = node.next) { node.paint(); } //AddToHead(); } public void eat() { AddToHead(); size ; } public int getrow() { if (size == 0) { return -1; } return head.row; } public int getcol() { if (size == 0) { return -1; } return head.col; } public void keypressed(string s) { if (size == 0) { return; } switch (s) { case "w": if (head.dir != Dir.D) { head.dir = Dir.U; } break; case "s": if (head.dir != Dir.U) { head.dir = Dir.D; } break; case "a": if (head.dir != Dir.R) { head.dir = Dir.L; } break; case "d": if (head.dir != Dir.L) { head.dir = Dir.R; } break; default: break; } } private void AddToHead() { Node n; switch (head.dir) { case Dir.R: n = new Node(head.row 1, head.col, head.dir, head.y); n.next = head; head.prev = n; head = n; break; case Dir.L: n = new Node(head.row - 1, head.col, head.dir, head.y); n.next = head; head.prev = n; head = n; break; case Dir.U: n = new Node(head.row, head.col - 1, head.dir, head.y); n.next = head; head.prev = n; head = n; break; case Dir.D: n = new Node(head.row, head.col 1, head.dir, head.y); n.next = head; head.prev = n; head = n; break; } } public void move() { AddToHead(); DeleteFromTail(); checkDead(); } private void DeleteFromTail() { tail = tail.prev; tail.y.Controls.Remove(tail.next.N); tail.next = null; } void checkDead() { if (size == 0) { return; } if (head.row < 0 || head.col < 0 || head.col >= Yard.COLS - 2 || head.row >= Yard.ROWS - 1) { y.lblGameOver.Visible = true; clear(); } if (size == 0) { return; } for (Node n = head.next; n != null; n = n.next) { if (n.row == head.row && n.col == head.col) { y.lblGameOver.Visible = true; clear(); } } } public void clear() { if (size==0) { return; } while (tail.prev != null) { tail = tail.prev; tail.next.y.Controls.Remove(tail.next.N); tail.next = null; size--; } head.y.Controls.Remove(head.N); head = null; size--; } private class Node { public Label N = new Label(); public int row; public int col; public Dir dir; public Node next; public Node prev; public Yard y; public Node(int row, int col, Dir dir, Yard y) { this.row = row; this.col = col; this.dir = dir; this.y = y; } public void paint() { N.Text = "█"; N.BackColor = Color.Transparent; N.Location = new Point(this.row * Yard.BLOCK_SIZE, this.col * Yard.BLOCK_SIZE); N.Size = new Size(Yard.BLOCK_SIZE, Yard.BLOCK_SIZE); y.Controls.Add(N); } public void move() { N.Location = new Point(1000, 1000); } } } public class Egg { public Label N = new Label(); public int row, col; public Yard y; public Egg(int row, int col) { this.row = row; this.col = col; } public void draw(Yard y) { N.Text = "●"; N.BackColor = Color.Transparent; this.y = y; if (N.ForeColor == Color.Green) { N.ForeColor = Color.Red; } else { N.ForeColor = Color.Green; } N.Location = new Point(this.row * Yard.BLOCK_SIZE, this.col * Yard.BLOCK_SIZE); N.Size = new Size(Yard.BLOCK_SIZE, Yard.BLOCK_SIZE); this.y.Controls.Add(N); } Random r = new Random(); public void reinitial() { this.row = r.Next(2, 27); this.col = r.Next(2, 27); } } enum Dir { D, U, L, R } }