基本信息
源码名称:c#版 贪吃蛇 游戏源码下载
源码大小:0.06M
文件格式:.zip
开发语言:C#
更新时间:2016-03-09
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源码介绍
GUI绘图,
GUI绘图,
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows.Forms;
namespace Snake
{
public partial class Yard : Form
{
public Yard()
{
InitializeComponent();
}
private void Yard_Load(object sender, EventArgs e)
{
this.Size = new Size(ROWS * BLOCK_SIZE, COLS * BLOCK_SIZE);
timer1.Start();
lblScore.Text = "Score:" Yard.Score;
}
Snake s = new Snake();
Egg egg = new Egg(15, 15);
private static int _score = 0;
public static int Score
{
get { return Yard._score; }
set { Yard._score = value; }
}
public static int BLOCK_SIZE = 20;
public static int ROWS = 30;
public static int COLS = 30;
private void timer1_Tick(object sender, EventArgs e)
{
if (lblGameOver.Visible == false)
{
s.paint(this);
egg.draw(this);
}
else
{
if (count > 5 - 1)
{
timer1.Stop();
Thread.Sleep(10 * 100);
timer1.Start();
lblGameOver.Text = "得分清零";
count = 0;
}
}
if (s.getcol() == egg.col && s.getrow() == egg.row)
{
s.eat();
Yard.Score = 5;
lblScore.Text = "Score :" Yard.Score.ToString();
egg.reinitial();
}
}
bool flag = false;
int count = 0;
private void Yard_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == (char)Keys.W || e.KeyChar == (char)Keys.W 32)
{
s.keypressed("w");
}
else if (e.KeyChar == (char)Keys.S || e.KeyChar == (char)Keys.S 32)
{
s.keypressed("s");
}
else if (e.KeyChar == (char)Keys.A || e.KeyChar == (char)Keys.A 32)
{
s.keypressed("a");
}
else if (e.KeyChar == (char)Keys.D || e.KeyChar == (char)Keys.D 32)
{
s.keypressed("d");
}
else if (e.KeyChar == (char)Keys.K || e.KeyChar == (char)Keys.K 32)
{
if (lblGameOver.Visible == false)
{
DialogResult resust = MessageBox.Show("是否保留上次最后死亡痕迹?", "有意思!", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (resust == DialogResult.No)
{
s.clear();
count ;
lblGameOver.Visible = false;
s = new Snake();
}
else
{
count ;
lblGameOver.Visible = false;
s = new Snake();
}
}
else
{
count ;
lblGameOver.Visible = false;
s = new Snake();
}
}
else if (e.KeyChar == (char)Keys.P || e.KeyChar == (char)Keys.P 32)
{
if (flag == false)
{
timer1.Stop();
flag = true;
}
else
{
timer1.Start();
flag = false;
}
}
}
}
public class Snake
{
Node head;
Node tail;
int size = 1;
Yard y;
int count = 0;
public void paint(Yard y)
{
if (size == 0)
{
return;
}
if (count == 0)
{
this.y = y;
Node n = new Node(20, 22, Dir.L, y);
this.head = n;
this.tail = n;
head.next = tail;
head.prev = head;
tail.prev = head;
tail.next = tail;
count ;
}
else
{
if (size == 0)
{
return;
}
move();
draw();
}
}
void draw()
{
for (Node node = head; node != null; node = node.next)
{
node.paint();
}
//AddToHead();
}
public void eat()
{
AddToHead();
size ;
}
public int getrow()
{
if (size == 0)
{
return -1;
}
return head.row;
}
public int getcol()
{
if (size == 0)
{
return -1;
}
return head.col;
}
public void keypressed(string s)
{
if (size == 0)
{
return;
}
switch (s)
{
case "w":
if (head.dir != Dir.D)
{
head.dir = Dir.U;
}
break;
case "s":
if (head.dir != Dir.U)
{
head.dir = Dir.D;
}
break;
case "a":
if (head.dir != Dir.R)
{
head.dir = Dir.L;
}
break;
case "d":
if (head.dir != Dir.L)
{
head.dir = Dir.R;
}
break;
default:
break;
}
}
private void AddToHead()
{
Node n;
switch (head.dir)
{
case Dir.R:
n = new Node(head.row 1, head.col, head.dir, head.y);
n.next = head;
head.prev = n;
head = n;
break;
case Dir.L:
n = new Node(head.row - 1, head.col, head.dir, head.y);
n.next = head;
head.prev = n;
head = n;
break;
case Dir.U:
n = new Node(head.row, head.col - 1, head.dir, head.y);
n.next = head;
head.prev = n;
head = n;
break;
case Dir.D:
n = new Node(head.row, head.col 1, head.dir, head.y);
n.next = head;
head.prev = n;
head = n;
break;
}
}
public void move()
{
AddToHead();
DeleteFromTail();
checkDead();
}
private void DeleteFromTail()
{
tail = tail.prev;
tail.y.Controls.Remove(tail.next.N);
tail.next = null;
}
void checkDead()
{
if (size == 0)
{
return;
}
if (head.row < 0 || head.col < 0 || head.col >= Yard.COLS - 2 || head.row >= Yard.ROWS - 1)
{
y.lblGameOver.Visible = true;
clear();
}
if (size == 0)
{
return;
}
for (Node n = head.next; n != null; n = n.next)
{
if (n.row == head.row && n.col == head.col)
{
y.lblGameOver.Visible = true;
clear();
}
}
}
public void clear()
{
if (size==0)
{
return;
}
while (tail.prev != null)
{
tail = tail.prev;
tail.next.y.Controls.Remove(tail.next.N);
tail.next = null;
size--;
}
head.y.Controls.Remove(head.N);
head = null;
size--;
}
private class Node
{
public Label N = new Label();
public int row;
public int col;
public Dir dir;
public Node next;
public Node prev;
public Yard y;
public Node(int row, int col, Dir dir, Yard y)
{
this.row = row;
this.col = col;
this.dir = dir;
this.y = y;
}
public void paint()
{
N.Text = "█";
N.BackColor = Color.Transparent;
N.Location = new Point(this.row * Yard.BLOCK_SIZE, this.col * Yard.BLOCK_SIZE);
N.Size = new Size(Yard.BLOCK_SIZE, Yard.BLOCK_SIZE);
y.Controls.Add(N);
}
public void move()
{
N.Location = new Point(1000, 1000);
}
}
}
public class Egg
{
public Label N = new Label();
public int row, col;
public Yard y;
public Egg(int row, int col)
{
this.row = row;
this.col = col;
}
public void draw(Yard y)
{
N.Text = "●";
N.BackColor = Color.Transparent;
this.y = y;
if (N.ForeColor == Color.Green)
{
N.ForeColor = Color.Red;
}
else
{
N.ForeColor = Color.Green;
}
N.Location = new Point(this.row * Yard.BLOCK_SIZE, this.col * Yard.BLOCK_SIZE);
N.Size = new Size(Yard.BLOCK_SIZE, Yard.BLOCK_SIZE);
this.y.Controls.Add(N);
}
Random r = new Random();
public void reinitial()
{
this.row = r.Next(2, 27);
this.col = r.Next(2, 27);
}
}
enum Dir
{
D, U, L, R
}
}