基本信息
源码名称:C#获取电脑CPU以及内存使用率
源码大小:0.04M
文件格式:.zip
开发语言:C#
更新时间:2020-07-24
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源码介绍
C#获取CPU以及内存使用率的程序,有源码,使用Visual Studio 2013编译以及在Windows 8下调试。
C#获取CPU以及内存使用率的程序,有源码,使用Visual Studio 2013编译以及在Windows 8下调试。
using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Diagnostics; namespace ConsoleApplication5 { class Program { static void Main(string[] args) { PerformanceCounter cpuCounter; PerformanceCounter ramCounter; cpuCounter = new PerformanceCounter(); cpuCounter.CategoryName = "Processor"; cpuCounter.CounterName = "% Processor Time"; cpuCounter.InstanceName = "_Total"; cpuCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total"); ramCounter = new PerformanceCounter("Memory", "Available MBytes"); if ((int)cpuCounter.NextValue() > 80) { System.Threading.Thread.Sleep(1000 * 60); } Decimal a, b, c; a = Convert.ToDecimal(FormatSize(GetTotalPhys()));//得到内存已用大小 b = Convert.ToDecimal(FormatSize(GetUsedPhys()));//得到内存总大小 c = (int)cpuCounter.NextValue();//得到CPU已用大小 Console.Write("内存:" Convert.ToInt32(b / a * 100) "\nCPU:" c); Console.ReadKey(); } #region 获得内存信息API [DllImport("kernel32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool GlobalMemoryStatusEx(ref MEMORY_INFO mi); //定义内存的信息结构 [StructLayout(LayoutKind.Sequential)] public struct MEMORY_INFO { public uint dwLength; //当前结构体大小 public uint dwMemoryLoad; //当前内存使用率 public ulong ullTotalPhys; //总计物理内存大小 public ulong ullAvailPhys; //可用物理内存大小 public ulong ullTotalPageFile; //总计交换文件大小 public ulong ullAvailPageFile; //总计交换文件大小 public ulong ullTotalVirtual; //总计虚拟内存大小 public ulong ullAvailVirtual; //可用虚拟内存大小 public ulong ullAvailExtendedVirtual; //保留 这个值始终为0 } #endregion #region 格式化容量大小 /// <summary> /// 格式化容量大小 /// </summary> /// <param name="size">容量(B)</param> /// <returns>已格式化的容量</returns> private static string FormatSize(double size) { double d = (double)size; int i = 0; while ((d > 1024) && (i < 5)) { d /= 1024; i ; } string[] unit = { "", "", "", "", "" }; return (string.Format("{0} {1}", Math.Round(d, 2), unit[i])); } #endregion #region 获得当前内存使用情况 /// <summary> /// 获得当前内存使用情况 /// </summary> /// <returns></returns> public static MEMORY_INFO GetMemoryStatus() { MEMORY_INFO mi = new MEMORY_INFO(); mi.dwLength = (uint)System.Runtime.InteropServices.Marshal.SizeOf(mi); GlobalMemoryStatusEx(ref mi); return mi; } #endregion #region 获得当前可用物理内存大小 /// <summary> /// 获得当前可用物理内存大小 /// </summary> /// <returns>当前可用物理内存(B)</returns> public static ulong GetAvailPhys() { MEMORY_INFO mi = GetMemoryStatus(); return mi.ullAvailPhys; } #endregion #region 获得当前已使用的内存大小 /// <summary> /// 获得当前已使用的内存大小 /// </summary> /// <returns>已使用的内存大小(B)</returns> public static ulong GetUsedPhys() { MEMORY_INFO mi = GetMemoryStatus(); return (mi.ullTotalPhys - mi.ullAvailPhys); } #endregion #region 获得当前总计物理内存大小 /// <summary> /// 获得当前总计物理内存大小 /// </summary> /// <returns&gt;总计物理内存大小(B)&lt;/returns&gt; public static ulong GetTotalPhys() { MEMORY_INFO mi = GetMemoryStatus(); return mi.ullTotalPhys; } } } #endregion