基本信息
源码名称:C#获取电脑CPU以及内存使用率
源码大小:0.04M
文件格式:.zip
开发语言:C#
更新时间:2020-07-24
   源码介绍
C#获取CPU以及内存使用率的程序,有源码,使用Visual Studio 2013编译以及在Windows 8下调试。


using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;

namespace ConsoleApplication5
{
    class Program
    {
        static void Main(string[] args)
        {
            PerformanceCounter cpuCounter;
            PerformanceCounter ramCounter;
            cpuCounter = new PerformanceCounter();
            cpuCounter.CategoryName = "Processor";
            cpuCounter.CounterName = "% Processor Time";
            cpuCounter.InstanceName = "_Total";
            cpuCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total");
            ramCounter = new PerformanceCounter("Memory", "Available MBytes");
            if ((int)cpuCounter.NextValue() > 80)
            {
                System.Threading.Thread.Sleep(1000 * 60);
            }
            Decimal a, b, c;
            a = Convert.ToDecimal(FormatSize(GetTotalPhys()));//得到内存已用大小
            b = Convert.ToDecimal(FormatSize(GetUsedPhys()));//得到内存总大小
            c = (int)cpuCounter.NextValue();//得到CPU已用大小
            Console.Write("内存:"   Convert.ToInt32(b / a * 100)   "\nCPU:"   c);
            Console.ReadKey();
        }
        #region 获得内存信息API
        [DllImport("kernel32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        public static extern bool GlobalMemoryStatusEx(ref MEMORY_INFO mi);

        //定义内存的信息结构
        [StructLayout(LayoutKind.Sequential)]
        public struct MEMORY_INFO
        {
            public uint dwLength; //当前结构体大小
            public uint dwMemoryLoad; //当前内存使用率
            public ulong ullTotalPhys; //总计物理内存大小
            public ulong ullAvailPhys; //可用物理内存大小
            public ulong ullTotalPageFile; //总计交换文件大小
            public ulong ullAvailPageFile; //总计交换文件大小
            public ulong ullTotalVirtual; //总计虚拟内存大小
            public ulong ullAvailVirtual; //可用虚拟内存大小
            public ulong ullAvailExtendedVirtual; //保留 这个值始终为0
        }
        #endregion

        #region 格式化容量大小
        /// <summary>
        /// 格式化容量大小
        /// </summary>
        /// <param name="size">容量(B)</param>
        /// <returns>已格式化的容量</returns>
        private static string FormatSize(double size)
        {
            double d = (double)size;
            int i = 0;
            while ((d > 1024) && (i < 5))
            {
                d /= 1024;
                i  ;
            }
            string[] unit = { "", "", "", "", "" };
            return (string.Format("{0} {1}", Math.Round(d, 2), unit[i]));
        }
        #endregion


        #region 获得当前内存使用情况
        /// <summary>
        /// 获得当前内存使用情况
        /// </summary>
        /// <returns></returns>
        public static MEMORY_INFO GetMemoryStatus()
        {
            MEMORY_INFO mi = new MEMORY_INFO();
            mi.dwLength = (uint)System.Runtime.InteropServices.Marshal.SizeOf(mi);
            GlobalMemoryStatusEx(ref mi);
            return mi;
        }
        #endregion

        #region 获得当前可用物理内存大小
        /// <summary>
        /// 获得当前可用物理内存大小
        /// </summary>
        /// <returns>当前可用物理内存(B)</returns>
        public static ulong GetAvailPhys()
        {
            MEMORY_INFO mi = GetMemoryStatus();
            return mi.ullAvailPhys;
        }
        #endregion

        #region 获得当前已使用的内存大小
        /// <summary>
        /// 获得当前已使用的内存大小
        /// </summary>
        /// <returns>已使用的内存大小(B)</returns>
        public static ulong GetUsedPhys()
        {
            MEMORY_INFO mi = GetMemoryStatus();
            return (mi.ullTotalPhys - mi.ullAvailPhys);
        }
        #endregion

        #region 获得当前总计物理内存大小
        /// <summary>
        /// 获得当前总计物理内存大小
        /// </summary>
        /// <returns&amp;gt;总计物理内存大小(B)&amp;lt;/returns&amp;gt;
        public static ulong GetTotalPhys()
        {
            MEMORY_INFO mi = GetMemoryStatus();
            return mi.ullTotalPhys;
        }
    }
} 
#endregion