基本信息
源码名称:<赞>C#串口调试助手WPF
源码大小:2.87M
文件格式:.zip
开发语言:C#
更新时间:2020-02-20
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源码介绍
using ComSample.ViewModel; using GalaSoft.MvvmLight.Messaging; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace ComSample { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { MainViewModel mainWindow; public MainWindow() { InitializeComponent(); mainWindow = new MainViewModel(); this.DataContext = mainWindow; InitRegister(); } /// <summary> /// 注册类 /// </summary> private void InitRegister() { Messenger.Default.Register<string>(this, "PlayReciveFlashing", PlayReciveFlashing);// Messenger.Default.Register<string>(this, "PlaySendFlashing", PlaySendFlashing);// } /// <summary> /// 打开串口 /// </summary> /// <param name="empty"></param> private void Open(string empty) { mainWindow.CurrentParameter.Open(); } /// <summary> /// 发送数据 /// </summary> /// <param name="empty"></param> private void Click(string empty) { mainWindow.CurrentParameter.Send(); } /// <summary> /// 无边框拖动 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Move_MouseMove(object sender, MouseEventArgs e) { if (e.LeftButton == MouseButtonState.Pressed) { this.DragMove(); } } /// <summary> /// 关闭 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void TextBlock_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { this.Close(); } /// <summary> /// 清空界发送and缓存区 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void TextBlock_MouseLeftButtonDown_1(object sender, MouseButtonEventArgs e) { mainWindow.CurrentParameter.ClearText(); } #region Animation /// <param name="emp"></param> private void PlaySendFlashing(string emp) { var ani = new ColorAnimation(); ani.Duration = new TimeSpan(1000); ani.From = (Color)ColorConverter.ConvertFromString("#4EEE94"); ani.To = (Color)ColorConverter.ConvertFromString("#EE3B3B"); BlkSend.Foreground.BeginAnimation(SolidColorBrush.ColorProperty, ani); } private void PlayReciveFlashing(string emp) { this.Dispatcher.Invoke(() => { var ani = new ColorAnimation(); ani.Duration = new TimeSpan(1000); ani.From = (Color)ColorConverter.ConvertFromString("#4EEE94"); ani.To = (Color)ColorConverter.ConvertFromString("#EE3B3B"); BlkRecive.Foreground.BeginAnimation(SolidColorBrush.ColorProperty, ani); }); } #endregion } }