基本信息
源码名称:图像跑马灯效果
源码大小:0.19M
文件格式:.zip
开发语言:C#
更新时间:2015-12-15
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源码介绍
图像跑马灯效果
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SDMarquee { public partial class FormMain : Form { public FormMain() { InitializeComponent(); } /// <summary> /// 处理窗体加载事件 /// </summary> /// <param name="sender">事件源</param> /// <param name="e">事件</param> private void FormMain_Load(object sender, EventArgs e) { // 启用计时器 this.timer.Enabled = true; } /// <summary> /// 处理定时器时间步事件 /// </summary> /// <param name="sender">事件源</param> /// <param name="e">事件</param> private void timer_Tick(object sender, EventArgs e) { this.panel1.Left = this.panel1.Left 10; if (this.panel1.Left > this.Width 10) { this.panel1.Left = -this.panel1.Width; } } /// <summary> /// 处理图像框鼠标进入事件[图片1] /// </summary> /// <param name="sender">事件源</param> /// <param name="e">事件</param> private void pictureBox1_MouseEnter(object sender, EventArgs e) { timer.Enabled = false; } /// <summary> /// 处理图像框鼠标进入事件[图片2] /// </summary> /// <param name="sender">事件源</param> /// <param name="e">事件</param> private void pictureBox2_MouseEnter(object sender, EventArgs e) { timer.Enabled = false; } /// <summary> /// 处理图像框鼠标进入事件[图片3] /// </summary> /// <param name="sender">事件源</param> /// <param name="e">事件</param> private void pictureBox3_MouseEnter(object sender, EventArgs e) { timer.Enabled = false; } /// <summary> /// 处理图像框鼠标离开事件[图片1] /// </summary> /// <param name="sender">事件源</param> /// <param name="e">事件</param> private void pictureBox1_MouseLeave(object sender, EventArgs e) { timer.Enabled = true; } /// <summary> /// 处理图像框鼠标离开事件[图片2] /// </summary> /// <param name="sender">事件源</param> /// <param name="e">事件</param> private void pictureBox2_MouseLeave(object sender, EventArgs e) { timer.Enabled = true; } /// <summary> /// 处理图像框鼠标离开事件[图片3] /// </summary> /// <param name="sender">事件源</param> /// <param name="e">事件</param> private void pictureBox3_MouseLeave(object sender, EventArgs e) { timer.Enabled = true; } } }