基本信息
源码名称:樱花飘落的效果(樱花雨)
源码大小:0.03M
文件格式:.zip
开发语言:CSS
更新时间:2020-05-18
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源码介绍
快手ID:MYQQ1105602752 (快手关注我加Q给免费源码)
快手ID:MYQQ1105602752 (快手关注我加Q给免费源码)
<!doctype html> <html> <head> <meta charset="utf-8"> <title>樱花雨</title> <script src="js/jquery.min.js"></script> <style> html, body{ width: 100%; height: 100%; margin: 0; padding: 0; overflow: hidden; } .container{ width: 100%; height: 100%; margin: 0; padding: 0; background-color: #000000; }</style> </head> <body> <div id="jsi-cherry-container" class="container"></div> <script> var RENDERER = { INIT_CHERRY_BLOSSOM_COUNT : 30, MAX_ADDING_INTERVAL : 10, init : function(){ this.setParameters(); this.reconstructMethods(); this.createCherries(); this.render(); }, setParameters : function(){ this.$container = $('#jsi-cherry-container'); this.width = this.$container.width(); this.height = this.$container.height(); this.context = $('<canvas />').attr({width : this.width, height : this.height}).appendTo(this.$container).get(0).getContext('2d'); this.cherries = []; this.maxAddingInterval = Math.round(this.MAX_ADDING_INTERVAL * 1000 / this.width); this.addingInterval = this.maxAddingInterval; }, reconstructMethods : function(){ this.render = this.render.bind(this); }, createCherries : function(){ for(var i = 0, length = Math.round(this.INIT_CHERRY_BLOSSOM_COUNT * this.width / 1000); i < length; i ){ this.cherries.push(new CHERRY_BLOSSOM(this, true)); } }, render : function(){ requestAnimationFrame(this.render); this.context.clearRect(0, 0, this.width, this.height); this.cherries.sort(function(cherry1, cherry2){ return cherry1.z - cherry2.z; }); for(var i = this.cherries.length - 1; i >= 0; i--){ if(!this.cherries[i].render(this.context)){ this.cherries.splice(i, 1); } } if(--this.addingInterval == 0){ this.addingInterval = this.maxAddingInterval; this.cherries.push(new CHERRY_BLOSSOM(this, false)); } } }; var CHERRY_BLOSSOM = function(renderer, isRandom){ this.renderer = renderer; this.init(isRandom); }; CHERRY_BLOSSOM.prototype = { FOCUS_POSITION : 300, FAR_LIMIT : 600, MAX_RIPPLE_COUNT : 100, RIPPLE_RADIUS : 100, SURFACE_RATE : 0.5, SINK_OFFSET : 20, init : function(isRandom){ this.x = this.getRandomValue(-this.renderer.width, this.renderer.width); this.y = isRandom ? this.getRandomValue(0, this.renderer.height) : this.renderer.height * 1.5; this.z = this.getRandomValue(0, this.FAR_LIMIT); this.vx = this.getRandomValue(-2, 2); this.vy = -2; this.theta = this.getRandomValue(0, Math.PI * 2); this.phi = this.getRandomValue(0, Math.PI * 2); this.psi = 0; this.dpsi = this.getRandomValue(Math.PI / 600, Math.PI / 300); this.opacity = 0; this.endTheta = false; this.endPhi = false; this.rippleCount = 0; var axis = this.getAxis(), theta = this.theta Math.ceil(-(this.y this.renderer.height * this.SURFACE_RATE) / this.vy) * Math.PI / 500; theta %= Math.PI * 2; this.offsetY = 40 * ((theta <= Math.PI / 2 || theta >= Math.PI * 3 / 2) ? -1 : 1); this.thresholdY = this.renderer.height / 2 this.renderer.height * this.SURFACE_RATE * axis.rate; this.entityColor = this.renderer.context.createRadialGradient(0, 40, 0, 0, 40, 80); this.entityColor.addColorStop(0, 'hsl(330, 70%, ' 50 * (0.3 axis.rate) '%)'); this.entityColor.addColorStop(0.05, 'hsl(330, 40%,' 55 * (0.3 axis.rate) '%)'); this.entityColor.addColorStop(1, 'hsl(330, 20%, ' 70 * (0.3 axis.rate) '%)'); this.shadowColor = this.renderer.context.createRadialGradient(0, 40, 0, 0, 40, 80); this.shadowColor.addColorStop(0, 'hsl(330, 40%, ' 30 * (0.3 axis.rate) '%)'); this.shadowColor.addColorStop(0.05, 'hsl(330, 40%,' 30 * (0.3 axis.rate) '%)'); this.shadowColor.addColorStop(1, 'hsl(330, 20%, ' 40 * (0.3 axis.rate) '%)'); }, getRandomValue : function(min, max){ return min (max - min) * Math.random(); }, getAxis : function(){ var rate = this.FOCUS_POSITION / (this.z this.FOCUS_POSITION), x = this.renderer.width / 2 this.x * rate, y = this.renderer.height / 2 - this.y * rate; return {rate : rate, x : x, y : y}; }, renderCherry : function(context, axis){ context.beginPath(); context.moveTo(0, 40); context.bezierCurveTo(-60, 20, -10, -60, 0, -20); context.bezierCurveTo(10, -60, 60, 20, 0, 40); context.fill(); for(var i = -4; i < 4; i ){ context.beginPath(); context.moveTo(0, 40); context.quadraticCurveTo(i * 12, 10, i * 4, -24 Math.abs(i) * 2); context.stroke(); } }, render : function(context){ var axis = this.getAxis(); if(axis.y == this.thresholdY && this.rippleCount < this.MAX_RIPPLE_COUNT){ context.save(); context.lineWidth = 2; context.strokeStyle = 'hsla(0, 0%, 100%, ' (this.MAX_RIPPLE_COUNT - this.rippleCount) / this.MAX_RIPPLE_COUNT ')'; context.translate(axis.x this.offsetY * axis.rate * (this.theta <= Math.PI ? -1 : 1), axis.y); context.scale(1, 0.3); context.beginPath(); context.arc(0, 0, this.rippleCount / this.MAX_RIPPLE_COUNT * this.RIPPLE_RADIUS * axis.rate, 0, Math.PI * 2, false); context.stroke(); context.restore(); this.rippleCount ; } if(axis.y < this.thresholdY || (!this.endTheta || !this.endPhi)){ if(this.y <= 0){ this.opacity = Math.min(this.opacity 0.01, 1); } context.save(); context.globalAlpha = this.opacity; context.fillStyle = this.shadowColor; context.strokeStyle = 'hsl(330, 30%,' 40 * (0.3 axis.rate) '%)'; context.translate(axis.x, Math.max(axis.y, this.thresholdY this.thresholdY - axis.y)); context.rotate(Math.PI - this.theta); context.scale(axis.rate * -Math.sin(this.phi), axis.rate); context.translate(0, this.offsetY); this.renderCherry(context, axis); context.restore(); } context.save(); context.fillStyle = this.entityColor; context.strokeStyle = 'hsl(330, 40%,' 70 * (0.3 axis.rate) '%)'; context.translate(axis.x, axis.y Math.abs(this.SINK_OFFSET * Math.sin(this.psi) * axis.rate)); context.rotate(this.theta); context.scale(axis.rate * Math.sin(this.phi), axis.rate); context.translate(0, this.offsetY); this.renderCherry(context, axis); context.restore(); if(this.y <= -this.renderer.height / 4){ if(!this.endTheta){ for(var theta = Math.PI / 2, end = Math.PI * 3 / 2; theta <= end; theta = Math.PI){ if(this.theta < theta && this.theta Math.PI / 200 > theta){ this.theta = theta; this.endTheta = true; break; } } } if(!this.endPhi){ for(var phi = Math.PI / 8, end = Math.PI * 7 / 8; phi <= end; phi = Math.PI * 3 / 4){ if(this.phi < phi && this.phi Math.PI / 200 > phi){ this.phi = Math.PI / 8; this.endPhi = true; break; } } } } if(!this.endTheta){ if(axis.y == this.thresholdY){ this.theta = Math.PI / 200 * ((this.theta < Math.PI / 2 || (this.theta >= Math.PI && this.theta < Math.PI * 3 / 2)) ? 1 : -1); }else{ this.theta = Math.PI / 500; } this.theta %= Math.PI * 2; } if(this.endPhi){ if(this.rippleCount == this.MAX_RIPPLE_COUNT){ this.psi = this.dpsi; this.psi %= Math.PI * 2; } }else{ this.phi = Math.PI / ((axis.y == this.thresholdY) ? 200 : 500); this.phi %= Math.PI; } if(this.y <= -this.renderer.height * this.SURFACE_RATE){ this.x = 2; this.y = -this.renderer.height * this.SURFACE_RATE; }else{ this.x = this.vx; this.y = this.vy; } return this.z > -this.FOCUS_POSITION && this.z < this.FAR_LIMIT && this.x < this.renderer.width * 1.5; } }; $(function(){ RENDERER.init(); });</script> </body> </html>