基本信息
源码名称:html5 贪吃蛇源码(直接可以运行)
源码大小:0.10M
文件格式:.zip
开发语言:CSS
更新时间:2020-01-05
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   源码介绍
自定义 蛇的图片和食物的图片大小 canvas 画图


var canvas=document.getElementById("canvas");
var ctx=canvas.getContext('2d');
var gridWidth=20;
var score=0;
var foods=new Array(),snakes=new Array();
var bgIamge =new Image();
bgIamge.src = 'images/head.jpg';
var partten;
var foodIamge =new Image();
foodIamge.src = 'images/food.jpg';
var parttenFood;
function gameStart(){
	var farm=new Farm();
	food_interval=setInterval(farm.addfood,2000);
}
gameStart();
function gameover(){
	var judge=confirm("游戏结束,是否重新开始");
	score=0;
	textmsg.innerHTML=score "分";
	clearInterval(snake_interval);
	clearInterval(food_interval);
	if(!judge){
		return false;
	}
	gameStart();
}

function Food(x,y,w){
	var t=this;
	t.x=x;
	t.y=y;
	t.w=w;
	t.foodInit=function(){
		parttenFood= ctx.createPattern(foodIamge, 'repeat');
		ctx.beginPath();
		ctx.arc(x w/2,y w/2,w/2,0,360,false);
		debugger;
		ctx.fillStyle=parttenFood;
		ctx.fill();
		ctx.closePath();
	}
	t.equal=function(node){
		if(this.x==node.x && this.y==node.y){
			return true;
		}else{
			return false;
		}
	}
}

function Block(x,y,w){
		var t=this;
	t.x=x;
	t.y=y;
	t.w=w;
	t.drawBlock=function(){	
		  partten= ctx.createPattern(bgIamge, 'repeat')
		  ctx.beginPath();
		  ctx.arc(x w/2,y w/2,w/2,0,360,false);
		  ctx.fillStyle= partten;
		  ctx.fill();		
	}
	t.clear=function(){
		ctx.fillStyle='white';
		ctx.strokeStyle='white';
		ctx.fillRect(x,y,w,w);
		ctx.strokeRect(x,y,w,w);
	}
	t.equal=function(node){
		if(this.x==node.x && this.y==node.y){
			return true;
		}else{
			return false;
		}
	}
	
}
function Snake(x,y,len,speed){
	var t=this;
	t.x=x;
	t.y=y;
	t.dir='R';
	t.len=len;
	var nx=x;ny=y;
	t.init=function(){
		for(var i=0;i<len;i  ){
			var tempBlock=new Block(nx,ny,gridWidth);
			tempBlock.drawBlock();
			nx-=gridWidth;
			snakes.push(tempBlock);
		}
		snake_interval=setInterval(t.move,speed);
	}
	document.onkeydown=function(e){
		var code=e.keyCode;
		t.odir=t.dir;
		switch(code){
			case 37:
			t.dir='L';
			break;
			case 38:
			t.dir='U';
			break;
			case 39:
			t.dir='R';
			break;
			case 40:
			t.dir='D';
			break;
		}
	}
	t.move=function(){
		var newHead;
		if(snakes[0].x snakes[0].w >=canvas.width || snakes[0].x-snakes[0].w<0 ||
		snakes[0].y-snakes[0].w<0 || snakes[0].y snakes[0].w>canvas.height){
			gameover();
		}else{
			if(t.dir=='R'){
				newHead=new Block(snakes[0].x gridWidth,snakes[0].y,gridWidth);
			}else if(t.dir=='L'){
				newHead=new Block(snakes[0].x-gridWidth,snakes[0].y,gridWidth);
			}else if(t.dir=='D'){
				newHead=new Block(snakes[0].x,snakes[0].y gridWidth,gridWidth);
			}else if(t.dir=='U'){
				newHead=new Block(snakes[0].x,snakes[0].y-gridWidth,gridWidth);
			}
		}
		if(newHead.x==snakes[1].x && newHead.y==snakes[1].y){
			t.dir=t.odir;
			return;
		}
		newHead.drawBlock();
		snakes.unshift(newHead);
		snakes[snakes.length-1].clear();
		snakes.pop();
		for(var i=0;i<foods.length;i  ){
			if(foods[i].equal(snakes[0])){
				t.growth();
				score=score 10;
				textmsg.innerHTML=score "分";
				t.len=t.len 1;
				clearInterval(snake_interval);
				speed=speed<20?speed:speed-10;
				snake_interval=setInterval(t.move,speed);
			}
		}
		for(var i=1;i<snakes.length;i  ){
			if(snakes[i].equal(snakes[0])){
				gameover();
			}
		}
	}
	t.growth=function(){
		var tail1=snakes[snakes.length-1];
		var tail2=snakes[snakes.length-2];
		var addBlock;
		if(tail1.x==tail2.x){
			if(tail1.y>tail2.y)
				addBlock=new Block(tail1.x,tail1.y gridWidth,gridWidth);
			else
			    addBlock=new Block(tail1.x,tail1.y-gridWidth,gridWidth);
		}else{
			if(tail1.x>tail2.x)
				addBlock=new Block(tail1.x gridWidth,tail1.y,gridWidth);
			else
			    addBlock=new Block(tail1.x-gridWidth,tail1.y,gridWidth);
		}
		snakes.push(addBlock);
		addBlock.drawBlock();
	}
}

function Farm(){
	var t=this;
	ctx.fillStyle='white';
	ctx.fillRect(0,0,canvas.width,canvas.height);
	foods=[];
	t.addfood=function(){
		var x=parseInt(canvas.width/gridWidth*Math.random())* gridWidth;
		var y=parseInt(canvas.height/gridWidth*Math.random())* gridWidth;
		var food=new Food(x,y,gridWidth);
		food.foodInit();
		foods.push(food);
	}
	snakes=[];
	t.snake=new Snake(100,100,5,500);
	t.snake.init();
}