基本信息
源码名称:吃饺子h5小游戏源码
源码大小:1.79M
文件格式:.zip
开发语言:CSS
更新时间:2018-03-13
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源码介绍
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> <meta name="full-screen" content="yes"> <meta name="x5-fullscreen" content="true"> </head> <body> <canvas id="demo"> 您的浏览器暂时不支持canvas,请升级您的浏览器或者用最新的谷歌浏览器! </canvas> <script type="text/javascript"> var canvas = document.getElementById('demo'); // var w = document.body.scrollWidth; // var h = document.body.scrollHeight-3; var w = 780 var h = 1334 canvas.width = w; canvas.height = h; canvas.style.border = "1px solid #ccc"; var ctx = canvas.getContext("2d"); const Star = 0;// 第一阶段:欢迎阶段 const Load = 1;// 第二阶段:过渡动画阶段 const Play = 2; const Over = 3; //背景图 var state = Star; const WIDTH = canvas.width; const HEIGHT = canvas.height; var image = new Image(); image.src = "./images/bj.jpg"; //这是新加的图片 //背景有三张吗 // var imgess = []; imgess[0] =new Image(); imgess[0].src = 'images/bg_01.png'; imgess[1] =new Image(); imgess[1].src = 'images/01.jpg'; var x =0,y=0; //就是因为这个才导致图片不切换,不能用这个img.loading // image.onload=function(){ // ctx.drawImage(image,x,y,w,h); // } // 我偷懒了,用了比较笨的方法 var num = 0; function bjs() { if(num == 0){ ctx.drawImage(image,x,y,w,h); }else if(num == 1){ ctx.drawImage(imgess[0],x,y,w,h); }else if(num == 2){ ctx.drawImage(imgess[1],x,y,w,h); } } //加载主页图片 var loadings = []; loadings[1] = new Image(); loadings[1].src = "images/btn_01.png"; loadings[2] = new Image(); loadings[2].src = "images/img_05.png"; function bj(){ ctx.drawImage(loadings[2],w/6.4,h/1.6); ctx.drawImage(loadings[1],w/3.4,h/1.14); } canvas.onclick = function(){ if(state == Star){ state = Load; } } //筷子 var imges = []; imges[0] = new Image(); imges[0].src = "images/img_01.png"; imges[1] = new Image(); imges[1].src = "images/img_02.png"; imges[2] = new Image(); imges[2].src = "images/btn_01.png"; imges[3] = new Image(); imges[3].src = "images/btn_02.png"; imges[4] = new Image(); imges[4].src = "images/img_05.png"; imges[5] = new Image(); imges[5].src = "images/img_03.png"; imges[6] = new Image(); imges[6].src = "images/img_04.png"; var text = '10'; var ls = 0; //然后用这个来控制上面的num function heroo2(){ if(ls>=20&&ls<=30){ ctx.drawImage(imges[0],0,h/5); ctx.drawImage(imges[2],w/3.4,h/1.14); ctx.drawImage(imges[4],w/6.2,h/1.6); num == 1; }else if(ls>30&ls<=40){ ctx.drawImage(imges[1],0,h/5); ctx.drawImage(imges[3],w/4.4,h/1.15); num == 2; }else if(ls>40&&ls<=50){ ctx.drawImage(imges[5],w/6.2,h/1.6); ctx.drawImage(imges[1],0,h/1.6); ctx.drawImage(imges[2],w/3.4,h/1.14); }else if(ls>50&ls<=60){ ctx.drawImage(imges[6],w/6.2,h/1.6); num == 0; ctx.drawImage(imges[3],w/4.4,h/1.15); ctx.drawImage(imges[4],w/6.2,h/1.6); }else if(ls>60&ls<=70){ ctx.drawImage(imges[6],w/6.2,h/1.6); ctx.drawImage(imges[3],w/4.4,h/1.15); ctx.drawImage(imges[4],w/6.2,h/1.6); }else{ if(state == Load){ state == Star; ctx.drawImage(imges[4],w/6.2,h/1.6); ctx.drawImage(imges[2],w/3.4,h/1.14); } //如果等于Play了 //就新建一个数组用来存7个随机的图片, //写个函数拿取随机的下标,最后在用canvas绘制, } ls ; } // var longing = []; // longing[0] = new Image(); // longing[0].src = "images/什么也没有.png"; // longing[1] = new Image(); // longing[1].src = "images/杜蕾斯.png"; // longing[2] = new Image(); // longing[2].src = "images/假发.png"; // longing[3] = new Image(); // longing[3].src = "images/尖叫鸡.png"; // longing[4] = new Image(); // longing[4].src = "images/金针菇.png"; // longing[5] = new Image(); // longing[5].src = "images/辣椒.png"; // longing[6] = new Image(); // longing[6].src = "images/金币.png"; // var HERO1 = { // 'i':0, // 'tops':-200, // 'num':0, // 'scale':1, // s:400, // dao:1, // day:0 // } // var nums = 0; // function op(){ // if(nums%50==0){ // var aircraft = new Aircraft(loadImg); // loadImg[loadImg.length] = aircraft; // console.log(1) // } // nums ; // } // function poresDraw(){ // (function(){ // for(var i=0;i<arrs.length;i ){ // if(arrs[i]){ // arrs[i].draw(); // } // } // }()); // } //定时器 function time(){ var timer = setTimeout(function(){ (function(){ bjs(); switch(state){ case Star: bj(loadings); break; case Load: heroo2(imges); break; case Play: op(); poresDraw(); break; } }()); clearInterval(timer); timer = null; time(); },10); } time(); </script> </body> </html>