基本信息
源码名称:像素小鸟h5游戏源码
源码大小:0.09M
文件格式:.rar
开发语言:CSS
更新时间:2016-07-20
   源码介绍
风靡全球的像素小鸟游戏html5版本源码

g.run(function() {
            x.action().render();
            J.action().render()
        }).menu(function() {
            x.birdAction().landAction().bgRender().birdRender().landRender();
            g.canvas.drawImage("s1", 118, 182, 178, 48, f 61, d, 178, 48);
            A.renderButton();
            u && u.released() && J.fadeIn(function() {
                S();
                J.fadeOut()
            });
            F && F.released() && window.dp_Ranking && dp_Ranking();
            J.action().render()
        }).zone(function() {
            x.birdAction().landAction().bgRender().birdRender().landRender().scoreRender();
            g.canvas.drawImage("s1", 2, 118, 192, 58, f 54, d, 192, 58).drawImage("s1", 0, 182, 114, 98, f 93, E - 280, 114, 98);
            J.action().render()
        }).over(function() {
            x.birdAction().bgRender().birdRender().landRender();
            g.canvas.drawImage("s1", 202, 118, 200, 50, f 50, j, 200, 50).drawImage("s2", 2, 2, 234, 122, f 33, s, 234, 122);
            switch (b) {
            case 0:
                0 < p.length ? j = p.shift() : 0 < t.length ? s = t.shift() : b = 1;
                break;
            case 1:
                e ;
                e >= x.score && (b = 2);
                break;
            case 2:
                A.renderButton(),
                n && g.canvas.drawImage("s2", 224, 486, 32, 14, f 68, d 146, 32, 14)
            }
            0 <= e && g.canvas.drawNumber(e, "n2", 14, 20, f 240, d 90, !1).drawNumber(h, "n2", 14, 20, f 240, d 130, !1);
            u && u.released() && J.fadeIn(function() {
                S();
                J.fadeOut()
            });
            F && F.released() && window.dp_Ranking && dp_Ranking();
            J.action().render()
        }).events.mouseDown(function() {
            x.birdJump()
        }).touchStart(function() {
            x.birdJump()
        }).mouseUp(function(b, d, e) {
            A.actionButton(b.type, d, e, 10, 10);
            g.gameFlow.isIn("zone") && K()
        }).touchEnd(function(b, d, e) {
            window.scrollTo(0, 1);
            A.actionButton(b.type, d, e, 10, 10);
            g.gameFlow.isIn("zone") && K()
        });