基本信息
源码名称:HTML5 canvas扑克牌花式洗牌动画
源码大小:0.03M
文件格式:.zip
开发语言:js
更新时间:2020-08-19
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源码介绍
HTML5 canvas扑克牌花式洗牌动画基于jquery.1.10.2.min.js制作,扑克牌发牌,洗牌动画。
HTML5 canvas扑克牌花式洗牌动画基于jquery.1.10.2.min.js制作,扑克牌发牌,洗牌动画。
CARD.prototype = { WIDTH_RATIO : 1 / 12, HEIGHT_RATIO : 1 / 8, SCALE_RATIO : 4 / 5, init : function(){ var index = this.column * this.renderer.ROW this.row; this.width = Math.min(this.renderer.width, this.renderer.height) * this.WIDTH_RATIO; this.height = Math.min(this.renderer.width, this.renderer.height) * this.HEIGHT_RATIO; this.axis = [ {x : this.renderer.width / 2, y : this.renderer.height / 2}, {x : this.renderer.width / 4 this.renderer.width / 2 * (this.row % 2), y : this.renderer.height / 4 this.renderer.height / 2 * Math.floor(this.row / 2)}, {x : this.width * 2, y : this.renderer.height / 8 this.height / 2 this.renderer.height / 4 * this.row}, {x : this.width / 2 (this.renderer.width - this.width * 3 / 2) * this.column / this.renderer.COLUMN, y : this.renderer.height / 8 this.height / 2 this.renderer.height / 4 * this.row}, {x : this.width / 2 (this.renderer.width - this.width * 2) * index / this.renderer.ROW / this.renderer.COLUMN, y : this.renderer.height / 2 this.height / 2}, {x : this.width / 2 (this.renderer.width - this.width * 2) * index / this.renderer.ROW / this.renderer.COLUMN, y : this.height * 3 / 2 (this.renderer.height - this.height * 2) * (1 - Math.abs(1 - index / this.renderer.ROW / this.renderer.COLUMN * 2))}, {x : this.renderer.width / 6 this.renderer.width / 3 * (this.column % 3), y : this.renderer.height / 10 this.height / 2 this.renderer.height / 4 * Math.floor(this.column / 3)}, {x : this.renderer.width / 2, y : this.renderer.height / 2} ]; this.radian = [index / this.renderer.ROW / this.renderer.COLUMN, this.column / this.renderer.COLUMN, this.row / (this.renderer.ROW - 1)]; this.scale = this.SCALE_RATIO * this.row / (this.renderer.ROW - 1); this.hue = this.radian[0] * 360 | 0; }, controlStatus : function(context, status, rate){ if(status == 0){ this.x = this.axis[status].x; this.y = this.axis[status].y; }else{ var next = (status == this.renderer.MAX_STATUS) ? 0 : status; this.x = this.axis[status - 1].x (this.axis[next].x - this.axis[status - 1].x) * rate; this.y = this.axis[status - 1].y (this.axis[next].y - this.axis[status - 1].y) * rate; } switch(status){ case 0: context.rotate(this.radian[0] * Math.PI * 2 * rate); context.translate(0, -this.height); break; case 1: context.rotate(this.translateAngle(this.radian[0] * Math.PI * 2, this.radian[1] * Math.PI * 2, rate)); context.translate(0, -this.height * (1 - rate)); break; case 2: context.rotate(this.translateAngle(this.radian[1] * Math.PI * 2, Math.PI * 2, rate)); break; case 6: context.rotate((this.radian[2] * Math.PI / 2 - Math.PI / 4) * rate); context.translate(-this.width / 2 * rate, 0); break; case 7: context.rotate(this.translateAngle(this.radian[2] * Math.PI / 2 - Math.PI / 4, this.radian[1] * Math.PI * 2, rate)); context.scale(1 - this.scale * rate, 1 - this.scale * rate); context.translate(-this.width / 2, -this.height * 3 * rate); break; case 8: context.rotate(this.translateAngle(this.radian[1] * Math.PI * 2, this.radian[0] * Math.PI * 2, rate)); context.scale(1 - this.scale * (1 - rate), 1 - this.scale * (1 - rate)); context.translate(-this.width / 2 * (1 - rate), this.height * (2 * rate - 3)); } }, translateAngle : function(source, destination, rate){ return source (destination - source) * rate; }, render : function(context, status, rate){ context.save(); context.translate(this.x, this.y); this.controlStatus(context, status, rate); context.lineWidth = this.width / 20; context.strokeStyle = 'hsl(' this.hue ', 60%, 90%)'; context.fillStyle = 'hsl(' this.hue ', 60%, 60%)'; context.fillRect(0, -this.height, this.width, this.height); context.strokeRect(0, -this.height, this.width, this.height); context.restore(); } };