基本信息
源码名称:飞机大战小游戏源码(微信小程序)
源码大小:0.94M
文件格式:.zip
开发语言:js
更新时间:2019-07-10
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源码介绍
import Player from './player/index' import Enemy from './npc/enemy' import BackGround from './runtime/background' import GameInfo from './runtime/gameinfo' import Music from './runtime/music' import DataBus from './databus' let ctx = canvas.getContext('2d') let databus = new DataBus() /** * 游戏主函数 */ export default class Main { constructor() { this.restart() } restart() { databus.reset() canvas.removeEventListener( 'touchstart', this.touchHandler ) this.bg = new BackGround(ctx) this.player = new Player(ctx) this.gameinfo = new GameInfo() this.music = new Music() window.requestAnimationFrame( this.loop.bind(this), canvas ) } /** * 随着帧数变化的敌机生成逻辑 * 帧数取模定义成生成的频率 */ enemyGenerate() { if ( databus.frame % 30 === 0 ) { let enemy = databus.pool.getItemByClass('enemy', Enemy) enemy.init(6) databus.enemys.push(enemy) } } // 全局碰撞检测 collisionDetection() { let that = this databus.bullets.forEach((bullet) => { for ( let i = 0, il = databus.enemys.length; i < il;i ) { let enemy = databus.enemys[i] if ( !enemy.isPlaying && enemy.isCollideWith(bullet) ) { enemy.playAnimation() that.music.playExplosion() bullet.visible = false databus.score = 1 break } } }) for ( let i = 0, il = databus.enemys.length; i < il;i ) { let enemy = databus.enemys[i] if ( this.player.isCollideWith(enemy) ) { databus.gameOver = true break } } } //游戏结束后的触摸事件处理逻辑 touchEventHandler(e) { e.preventDefault() let x = e.touches[0].clientX let y = e.touches[0].clientY let area = this.gameinfo.btnArea if ( x >= area.startX && x <= area.endX && y >= area.startY && y <= area.endY ) this.restart() } /** * canvas重绘函数 * 每一帧重新绘制所有的需要展示的元素 */ render() { ctx.clearRect(0, 0, canvas.width, canvas.height) this.bg.render(ctx) databus.bullets .concat(databus.enemys) .forEach((item) => { item.drawToCanvas(ctx) }) this.player.drawToCanvas(ctx) databus.animations.forEach((ani) => { if ( ani.isPlaying ) { ani.aniRender(ctx) } }) this.gameinfo.renderGameScore(ctx, databus.score) } // 游戏逻辑更新主函数 update() { this.bg.update() databus.bullets .concat(databus.enemys) .forEach((item) => { item.update() }) this.enemyGenerate() this.collisionDetection() } // 实现游戏帧循环 loop() { databus.frame this.update() this.render() if ( databus.frame % 20 === 0 ) { this.player.shoot() this.music.playShoot() } // 游戏结束停止帧循环 if ( databus.gameOver ) { this.gameinfo.renderGameOver(ctx, databus.score) this.touchHandler = this.touchEventHandler.bind(this) canvas.addEventListener('touchstart', this.touchHandler) return } window.requestAnimationFrame( this.loop.bind(this), canvas ) } }