基本信息
源码名称:js实现不断生成上升的气泡
源码大小:3.63KB
文件格式:.html
开发语言:js
更新时间:2018-07-25
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源码介绍
原生js写的气泡特效
原生js写的气泡特效
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>Document</title> <style> body { background: linear-gradient(to bottom, rgba(0, 0, 0, 0.6) 0%, rgba(0, 0, 0, 0.6) 100%), url(https://www.grandvincent-marion.fr/_codepen/tropical-login-form.jpg); } .soda { position: fixed; top: 0; right: 0; bottom: 0; left: 0; perspective: 50vw; transform: translateZ(-99999px); transform-style: preserve-3d; z-index: 1; } .bubble { position: absolute; width: 50px; height: 50px; border-radius: 50%; background-image: radial-gradient(rgba(255, 255, 255, 0.3) 60%, rgba(255, 255, 255, 1) 80%); transform: translateX(-50%); will-change: top, left; } .bubble::after { content: ''; position: absolute; top: 20%; right: 25%; width: 33%; height: 33%; border: 3px solid; border-color: rgba(255, 255, 255, 0.8) transparent transparent transparent; border-radius: 50%; transform: rotate(45deg); } </style> </head> <body> <div class='soda'> </div> </body> <script> // const floatOn = (options) => { // let el = options.el, x = options.x, xIsPos = options.xIsPos || Math.floor(Math.random()), updateX = options.updateX || Math.floor(Math.random()), curTop = parseInt(el.style.top), curLeft = parseInt(el.style.left); if (curTop > -50) { el.style.top = `${--curTop}px`; } else { el.style.top = `${innerHeight 50}px`; } if (updateX) { if (xIsPos) { if (curLeft > x 10) { xIsPos = false; } else { el.style.left = `${ curLeft}px`; } } else { if (curLeft < x - 10) { xIsPos = true; } else { el.style.left = `${--curLeft}px`; } } } updateX = updateX ? false : true; requestAnimationFrame(floatOn.bind(null, { el: el, x: x, xIsPos: xIsPos, updateX: updateX })); }; class Bubble { constructor(target, i) { this.bubble = document.createElement('div'); this.bubble.classList.add('bubble'); this.x = Math.floor(Math.random() * innerWidth); this.y = Math.floor(Math.random() * innerHeight); this.scale = Math.random(); this.pos = Math.round(Math.random()); this.bubble.style.top = `${this.y}px`; this.bubble.style.left = `${this.x}px`; this.bubble.style.transform = `translateZ(${this.pos ? '' : '-'}${this.scale.toFixed(2) * 1000}px)`; setTimeout(() => { target.appendChild(this.bubble); }, i * 50); setTimeout(floatOn.bind(null, { el: this.bubble, x: this.x }), i * 50); } } for (let i = 0; i < 100; i ) { new Bubble(document.querySelector('.soda'), i); } </script> </html>