基本信息
源码名称:java超级玛丽(带背景音乐)
源码大小:33.57M
文件格式:.zip
开发语言:Java
更新时间:2020-06-21
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源码介绍
package com.softeem.game; import java.awt.Font; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import javax.swing.JFrame; import javax.swing.JOptionPane; /** * 游戏画板 * @author Mr.Zhou * */ public class GameFrame extends JFrame implements KeyListener,Runnable{ private List<BackGround> allBG = new ArrayList<BackGround>(); private Mario mario = null; private BackGround nowBG = null; private Thread t = null; //是否已经开始游戏 private boolean isStart = false; public static void main(String[] args){ GameFrame frame = new GameFrame(); frame.setTitle("超级玛丽v1.0~周哥"); MP3Player mp3 = new MP3Player("music/bg.mp3"); mp3.play(); } //初始化 public GameFrame(){ // this.setTitle("玛丽奥"); this.setSize(900, 600); // int width = Toolkit.getDefaultToolkit().getScreenSize().width; // int height = Toolkit.getDefaultToolkit().getScreenSize().height; // this.setLocation((width-900)/2, (height-600)/2); this.setLocationRelativeTo(null); this.setResizable(false); //初始化图片 StaticValue.init(); //创建全部场景 for(int i=1;i<=7;i ){ this.allBG.add(new BackGround(i, i==7?true:false)); } //将第一个场景设置为当前场景 this.nowBG = this.allBG.get(0); //初始化玛丽奥 this.mario = new Mario(0); //将玛丽奥放入场景中 this.mario.setBg(nowBG); this.repaint(); this.addKeyListener(this); this.t = new Thread(this); t.start(); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); } //设置游戏标题 public void setTitle(String title){ super.setTitle(title); } //设置游戏窗体尺寸 public void setSize(int width,int height){ super.setSize(width, height); } //将玛丽奥添加到游戏中 public void setRole(Mario mario){ mario.setBg(nowBG); } public void paint(Graphics g) { //双缓存 BufferedImage image = new BufferedImage(900, 600, BufferedImage.TYPE_3BYTE_BGR); Graphics g2 = image.getGraphics(); Font font = new Font("楷体",Font.BOLD,25); if(this.isStart){ //绘制背景 g2.drawImage(this.nowBG.getBgImage(), 0, 0, this); //绘制生命 g2.setFont(font); g2.drawString("生命:" this.mario.getLife(), 620, 50); //绘制分数 g2.drawString("分数:" this.mario.getScore(), 750, 50); //绘制怪物敌人 Iterator<Enemy> iterEnemy = this.nowBG.getAllEnemy().iterator(); while(iterEnemy.hasNext()){ Enemy e = iterEnemy.next(); g2.drawImage(e.getShowImage(), e.getX(), e.getY(), this); } //绘制障碍物 Iterator<Obstruction> iter = this.nowBG.getAllObstruction().iterator(); while(iter.hasNext()){ Obstruction ob = iter.next(); g2.drawImage(ob.getShowImage(), ob.getX(), ob.getY(), this); } //绘制玛丽奥 g2.drawImage(this.mario.getShowImage(), this.mario.getX(), this.mario.getY(), this); }else{ g2.drawImage(StaticValue.startImage, 0, 0, this); } //把缓存图片绘制进去 g.drawImage(image, 0, 0, this); } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { if(this.isStart){ //玛丽奥的移动控制 if(e.getKeyCode()==39){ this.mario.rightMove(); } if(e.getKeyCode()==37){ this.mario.leftMove(); } //跳跃控制 if(e.getKeyCode()==38){ this.mario.jump(); } }else if(e.getKeyCode()==32){ this.isStart = true; this.nowBG.enemyStartMove(); this.mario.setScore(0); this.mario.setLife(3); } } public void keyReleased(KeyEvent e) { if(this.isStart){ //控制玛丽奥的停止 if(e.getKeyCode()==39){ this.mario.rightStop();; } if(e.getKeyCode()==37){ this.mario.leftStop();; } } } public void run() { while(true){ this.repaint(); try { Thread.sleep(50); if(this.mario.getX() >= 840){ //切换场景 this.nowBG = this.allBG.get(this.nowBG.getSort()); //将场景放入玛丽奥中 this.mario.setBg(nowBG); this.nowBG.enemyStartMove(); //修改马里奥坐标 this.mario.setX(0); } if(this.mario.isDead()){ JOptionPane.showMessageDialog(this, "游戏结束"); System.exit(0); } if(this.mario.isClear()){ JOptionPane.showMessageDialog(this, "恭喜游戏通关!"); System.exit(0); } } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }