基本信息
源码名称:java拼图 小游戏源码(入门级)
源码大小:0.38M
文件格式:.rar
开发语言:Java
更新时间:2019-06-03
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源码介绍
package pintu; import java.awt.Container; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.util.Random; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; import javax.swing.JOptionPane; import javax.swing.KeyStroke; public class pintu extends JFrame implements ActionListener { JMenuBar menuBar = new JMenuBar(); JMenu opera = new JMenu("游戏"); JMenu opera1=new JMenu("难度"); JMenuItem itemStart = new JMenuItem("开始"); JMenuItem itemtime = new JMenuItem("倒计时"); JMenuItem itemScore = new JMenuItem("排行"); JMenuItem itemHelp = new JMenuItem("帮助"); JMenuItem itemAbout = new JMenuItem("关于"); JMenuItem itemExit = new JMenuItem("退出"); JMenuItem item33=new JMenuItem("简单 3*3"); JMenuItem item44=new JMenuItem("困难 4*4"); JButton[] btn = new JButton[9]; ImageIcon[] img = new ImageIcon[9]; int[][] map = { {0,1,2}, {3,4,5}, {6,7,8} }; Random r=new Random(); int step=0; long start=0; long end=0; int cishu=0; public pintu() { this.setTitle("拼图游戏"); Container con = this.getContentPane(); con.setLayout(new GridLayout(3, 3, 0, 0)); menuBar.add(opera); menuBar.add(opera1); opera.add(itemStart); opera.add(itemScore); opera.add(itemHelp); opera.add(itemAbout); opera.add(itemtime); opera.add(itemExit); opera1.add(item33); opera1.add(item44); itemExit.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_E, ActionEvent.CTRL_MASK)); item44.addActionListener(this); itemtime.addActionListener(this); itemStart.addActionListener(this); this.setJMenuBar(menuBar); for (int i = 0; i < 9; i ) { btn[i] = new JButton(); img[i] = new ImageIcon("images\\img" i ".png"); con.add(btn[i]); btn[i].addActionListener(this); } daluan(); setButtonImage(); itemExit.addActionListener(this); itemtime.addActionListener(this); this.setBounds(100, 100, 500, 552); this.setVisible(true); start=System.currentTimeMillis(); } private void daluan() { int kongh=2; int kongl=2; for (int i = 0; i < 1000; i ) { int dir=r.nextInt(4); if (dir==0) { if(kongh-1>=0) { map[kongh][kongl]=map[kongh-1][kongl]; map[kongh-1][kongl]=8; kongh--; } } if (dir==1) { if(kongh 1<=2) { map[kongh][kongl]=map[kongh 1][kongl]; map[kongh 1][kongl]=8; kongh ; } } if (dir==2) { if(kongl-1>=0) { map[kongh][kongl]=map[kongh][kongl-1]; map[kongh][kongl-1]=8; kongl--; } } if (dir==3) { if(kongl 1<=2) { map[kongh][kongl]=map[kongh][kongl 1]; map[kongh][kongl 1]=8; kongl ; } } } } public void setButtonImage() { for (int i = 0; i < 9; i ) { int hang=i/3; int lie=i%3; int value=map[hang][lie]; btn[i].setIcon(img[value]); btn[i].setSize(160, 160); btn[i].setBorderPainted(false); } } private void fire(int i) { int hang = i / 3; int lie = i % 3; if (map[hang][lie] != 8) { if (hang - 1 >= 0 && map[hang - 1][lie] == 8) { map[hang - 1][lie] = map[hang][lie]; map[hang][lie] = 8; step ; } if (hang 1 <= 2 && map[hang 1][lie] == 8) { map[hang 1][lie] = map[hang][lie]; map[hang][lie] = 8; step ; } if (lie - 1 >= 0 && map[hang][lie - 1] == 8) { map[hang][lie - 1] = map[hang][lie]; map[hang][lie] = 8; step ; } if (lie 1 <= 2 && map[hang][lie 1] == 8) { map[hang][lie 1] = map[hang][lie]; map[hang][lie] = 8; step ; } } System.out.println("步数" step); setButtonImage(); } private boolean IsGameOver() { for (int i = 0; i < 3; i ) { for (int j = 0; j < 3; j ) { if (map[i][j]!=i*3 j) { return false; } } } return true; } @Override public void actionPerformed(ActionEvent e) { if (e.getActionCommand().equals("退出")) { System.exit(0); } if (e.getSource()==item44) { dispose(); pintu1 pintu=new pintu1(); } if (e.getSource()==itemStart) { if(IsGameOver()) { step=0; start=0; cishu=0; setButtonImage(); daluan(); } } if(e.getSource()==itemtime) { jishiqi n=new jishiqi(); } for (int i=0;i<9;i ) { if (e.getSource() == btn[i]) { if (IsGameOver()) { if (cishu==0) { end=System.currentTimeMillis(); } cishu ; JOptionPane.showMessageDialog(null, "恭喜你" step "步" (end-start)/1000 "秒通关"); return; } fire(i); } } } }