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#include<conio.h>
#include<time.h>
#include<stdlib.h>
#include<stdio.h>
#include<windows.h>
int a[100][100];
int enemy_x[50];int enemy_y[50];
int enemy_number;
int i, j, k;
int top = 0, bottom, right, left = 0;
int player_x, player_y;
int con = 1;
float startTime, endTime;
int enemy_time_1, enemy_time_2;
int enemy_speed;
void gotoxy(int x, int y);//类似于清屏函数
void HideCursor();//清除光标的函数
{
startTime = clock();
enemy_time_1 = clock();
}//记录开始时间
/*记录现在时间*/void now_time()
{
endTime = clock();
enemy_time_2 = clock();
}
/*判定游戏结束后的胜负*/void timejudge()
{
if ((endTime - startTime) / 1000.0 <= 100)
{
printf("You lose!!!\n");
for (int s = 0; s<3; s )
system("pause");
}
else
{
system("cls");
printf("You win!!!\n");
for (int w = 0; w<5; w )
system("pause");
}
}
/*判定游戏是否应该结束*/void judge()
{
for (k = 0; k < enemy_number; k )
if (a[enemy_x[k]][enemy_y[k]] == 1 || a[player_x][player_y] == 2)
{
con = 0;
timejudge();
}
}
/*因为多个敌人可能重合在一个坐标上,故给重合部分一个扰动*/void never_coincide()
{
int a, b;
for (a = 0; a<enemy_number; a )
for (b = 0; b<enemy_number; b )
if (a != b)
if (enemy_x[a] == enemy_x[b] && enemy_y[a] == enemy_y[b])
{
enemy_x[a] = rand() % 2 - 1;
enemy_y[a] = rand() % 2 - 1;
}
}
/*敌人对玩家的追逐*/void chase()
{
for (k = 0; k < enemy_number; k )
{
if (enemy_x[k]>player_x)
enemy_x[k]--;
else if (enemy_x[k]<player_x)
enemy_x[k] ;
if (enemy_y[k]>player_y)
enemy_y[k]--;
else if (enemy_y[k]<player_y)
enemy_y[k] ;
}
}
/*初始化数据*/void startup()
{
printf("请输入地图宽,长\n");
scanf("%d%d", &bottom, &right);
printf("请输入敌人个数\n");
scanf("%d", &enemy_number);
printf("请输入敌人速度(1最大,4最小)\n");
scanf("%d", &enemy_speed);
if (enemy_speed>4)
enemy_speed = 4;
start_time();
for (i = top; i<bottom; i )
{
for (j = left; j<right; j )
{
if (i == 0 || i == bottom - 1)
a[i][j] = 3;//打印上下边框 3控制
else
{
if (j == 0 || j == right - 1)
a[i][j] = 4;//打印左右边框 4控制
}
}
}
for (k = 0; k<enemy_number; k )
{
enemy_x[k] = rand() % (bottom - 1) 1;
enemy_y[k] = rand() % (right - 1) 1;//随机敌人初始位置坐标
}
player_x = rand() % (bottom - 1) 1;
player_y = rand() % (right - 1) 1;//随机初始位置坐标
HideCursor();
system("cls");
}
/*与控制有关的更新*/void updatewithinput()
{
if (kbhit())
{
if ((GetAsyncKeyState(0x41) & 0x8000) ? 1 : 0)//a
player_y -= 2;
else if ((GetAsyncKeyState(0x44) & 0x8000) ? 1 : 0)//d
player_y = 2;
if ((GetAsyncKeyState(0x57) & 0x8000) ? 1 : 0)//w
player_x -= 2;
else if ((GetAsyncKeyState(0x53) & 0x8000) ? 1 : 0)//s
player_x = 2;
}
FlushConsoleInputBuffer(GetStdHandle(STD_INPUT_HANDLE));
if (player_y <= left 1)
player_y = left 1;
else if (player_y >= right - 2)
player_y = right - 2;
if (player_x <= top)
player_x = top 1;
else if (player_x >= bottom - 2)
player_x = bottom - 2;
fflush(stdin);
}
/*打印游戏内容*/void show()
{
gotoxy(0, 0);
for (i = 0; i<bottom; i )
{
for (j = 0; j<right; j )
{
if (a[i][j] == 0)
printf(" ");
else if (a[i][j] == 1)
printf("@");
else if (a[i][j] == 2)
printf("#");
else if (a[i][j] == 3)
printf("-");
else if (a[i][j] == 4)
printf("|");
}
printf("\n");
}
now_time();
printf("\n");
printf("%.3f s\n", (endTime - startTime) / 1000.0);
}
/*与控制无关的更新*/void updatewithoutinput()
{
for (i = top 1; i<bottom - 1; i )
{
for (j = left 1; j<right - 1; j )
{
a[i][j] = 0;
}
}
for (k = 0; k<enemy_number; k )
{
if (enemy_y[k] <= left 1)
enemy_y[k] = left 1;
if (enemy_y[k] >= right - 2)
enemy_y[k] = right - 2;
if (enemy_x[k] <= top)
enemy_x[k] = top 1;
if (enemy_x[k] >= bottom - 2)
enemy_x[k] = bottom - 2;
}
for (k = 0; k<enemy_number; k )
a[enemy_x[k]][enemy_y[k]] = 2;//确定敌人位置 用2控制
a[player_x][player_y] = 1;//确定玩家位置 用1控制
if (((enemy_time_2 - enemy_time_1) % enemy_speed) == 0)
chase();
judge();
never_coincide();
}
int main()
{
startup();
while (con)
{
show();
updatewithoutinput();
updatewithinput();
}
}
void gotoxy(int x, int y)//类似于清屏函数
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void HideCursor()//清除光标的函数
{
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);//隐藏输入符号
}